Gaurav Deore
Open for Opportunities & Collaborations
Engineering Architecture

XR Unity Developer

Quantitative engineering across high-scale distributed systems, spatial computing & XR simulations, and real-time interactive 3D engines.

Senior XR Unity Developer with 5 years of verified engineering experience building cutting-edge VR/AR simulations, high-load European cloud systems, and cross-platform interactive applications.

Engineered vector-driven interactive VR architectures powering 16+ enterprise production modules and 29+ procedural simulations on Meta Quest 3, deployed automated custom editor tooling delivering a 300% workflow speedup, and scaled high-volume media delivery across 22 European markets for SkyShowtime.

Passionate about quantitative system optimization, low-latency client state synchronization, spatial computing, and agentic AI runtime integration.

Gaurav Deore
Spatial Computing & AI

Gaurav Deore

XR Unity Developer

Mumbai, India Active Now
10M+ Users & OTT Reach
4M+ Rendered Objects
+300% Efficiency Gain
29+ VR Simulations
xr_core_engine.cs Meta Quest 3 / URP
using UnityEngine;
using UnityEngine.XR;
using AgenticAI.Runtime;
 
// Gaurav Deore - Spatial Engineering
public class SpatialSimController : MonoBehaviour {
[SerializeField] private float targetFPS = 90f;
[SerializeField] private bool zeroLatency = true;
 
void InitializeExperience() {
XRSettings.enabled = true;
OptimizeAssetPipeline("MetaQuest3");
Debug.Log("โœ“ XR Ready: 300% Speedup");
}
}
Executive Summary View โ€” All Sections Collapsed by Default

Pan-European high-scale OTT streaming platform serving 10M+ active subscribers across 22 European markets. Managed high-volume incident resolution, monitored critical production releases, and ensured uninterrupted video streaming stability across AWS microservices.

AWS CloudJavaSpring BootCI/CDIncident OpsMicroservices

High-performance interactive 3D Hexagon Map rendering engine capable of displaying 4M+ real-time rendered objects simultaneously with dynamic backend streaming, spatial chunking, and GPU instancing.

Unity 3DC#GPU InstancingSpatial PartitioningData StreamingPerformance Profiling

Architected a vector-driven interactive simulation architecture and open-ended troubleshooting engine powering 16+ production VR modules on Meta Quest 2 and 3. Programmed and deployed 29+ procedural interactive modules from the ground up, with custom editor reference tools boosting workflow iteration speed by 300%.

Unity 3DMeta Quest 3C#Custom ToolingVR SimulationProcedural Systems

High-fidelity spatial vehicle configurator and interior inspection simulation built for HTC Vive. Features physically based lighting shaders, 6DoF tracked controller interactions, real-time material swapping, and strict zero-latency framerate budgeting.

HTC ViveSteamVRUnity 3DCustom Shaders6DoF InteractionZero-Latency

Interactive educational title scaled to 1M+ active iOS users in the EdTech domain. Engineered custom AI behavior, complex game rules, and high-fidelity Universal Render Pipeline (URP) visuals on iOS and iPadOS.

Unity 3DC#iOSiPadOSURPApp Store

Pioneered lightweight WebXR deployment running seamlessly inside mobile browsers and Google Cardboard with Meta Quest 3 backward compatibility, eliminating app store barriers.

WebXRUnity 3DWebGLMobile OptimizationJavaScript

High-octane mobile casual & sports gaming experience featuring dynamic camera systems, rigorous gameplay performance profiling, CI build automation, and multi-threaded game state logic on Google Play.

Unity 3DC#Google PlayAndroidProfilingCI/CD

Fast-paced rhythm-action mobile game featuring chart-topping Indian tracks. Contributed as part of the core engineering team responsible for architecting automated testing frameworks, performance regression suites, and build verification pipelines.

Unity 3DAutomated TestingCI/CDQuality EngineeringAndroid

Independently designed and developed proprietary Windows desktop product featuring real-time interactive 3D graphics, dynamic shader effects, and high-performance local rendering logic.

Windows DesktopUnity 3DCustom Shaders3D Simulation

Enterprise engineering excellence project developed at Globant to master strict architecture standards. Implemented low-latency multiplayer battle strategy mechanics using Photon Engine, state synchronization, client prediction, and tactical UI.

Photon EngineMultiplayerC#NetworkingArchitecture Standards

Explorations combining autonomous LLM agents, spatial reasoning, and dynamic Unity procedural generation for responsive virtual environments.

PythonAgentic AILLMsUnity 3DPrompt Eng
  • Architected a modular vector-driven interactive simulation architecture powering 16+ production VR modules on Meta Quest 2 and 3.
  • Programmed and deployed 29+ procedural interactive modules from the ground up, guaranteeing strict 90 FPS compliance and robust state management.
  • Engineered custom Unity editor reference management tools, accelerating developer and designer iteration cycles by +300%.
  • Upgraded enterprise assessment frameworks by engineering advanced evaluation features and modular test templates for learner skill verification.
  • Bridged modern scalable architectures with legacy systems to enhance long-term system stability in a high-velocity production environment.
  • Mentored engineering peers on VR performance profiling, frame rate budgets, and clean architectural standards.
  • Engineered the Real-Time Hexagon Map 3D engine capable of rendering 4M+ objects with dynamic backend streaming and GPU instancing.
  • Developed HTC Vive Car Showcase spatial VR experience with sub-millisecond 90 FPS 6DoF tracking, PBR lighting, and custom shaders.
  • Pioneered Google Cardboard compatibility for mobile web applications via Unity WebXR integration.
  • Authored custom shaders and lighting profiles achieving high visual fidelity without compromising frame rates.
  • Optimized core codebase architecture, systematically profiling bottlenecks to deliver stable 60+ FPS game builds.
  • Conducted thorough peer code reviews and mentored junior engineers on clean code and design patterns.
  • Co-developed high-profile mobile games including Movie Master: Bollywood Games & Cricket and Desibeats: Indian Music Game on Google Play.
  • Architected automated testing suites and CI build pipelines to streamline release verification and accelerate QA turnaround times.
  • Collaborated cross-functionally with designers and QA to refine core mechanics, dynamic camera systems, and resolve complex gameplay bugs.
  • Contributed to SkyShowtime, a premier pan-European streaming OTT platform serving 10M+ active subscribers across 22 European markets.
  • Monitored release deployments and swiftly resolved high-volume production incidents to ensure uninterrupted playback smoothness and platform reliability.
  • Built and maintained scalable microservices using Java, Spring Boot, and AWS cloud infrastructure with automated CI/CD pipelines.
  • Spearheaded technical proofs-of-concept (PoCs) to validate architectural patterns and accelerate feature rollout.
  • Engineered robust game logic, rule engines, and AI behaviors using C# for diverse titles including LuvBug on iOS (scaled to 1M+ active users).
  • Designed and implemented fluid UI/UX systems leveraging Unity's Universal Render Pipeline (URP).
  • Collaborated closely with US-based stakeholders to meet aggressive launch schedules.
  • Authored comprehensive Game Design Documents (GDDs) from the ground up, notably designing an innovative multi-planetary, open-world space concept with novel systemic progression loops.
  • Designed and prototyped a narrative text-based time-travel game featuring branching decision trees and dynamic timeline state management.
  • Researched and benchmarked game engines and toolchains (LibGDX, Android Studio, Unreal Engine, Unity) to architect a streamlined independent development pipeline.
  • Documented detailed core game mechanics, economy balance formulas, and technical prototypes bridging high-concept game design with production pipelines.
Runtime Stack

Language Stack Experience

Years of verified production tenure across client, server, and engine layers.

Chart.js Visual

C#

6 Years Tenure
Primary Core Stack

Unity 3D engine, modular software architecture, custom editor tools, custom shader development, complex state systems, and AI logic.

Unity 3D.NETCustom ShadersEditor ToolingState MachinesAI Logic

Python

1 Year Tenure
Automation & AI Pipelines

Workflow automation, build scripting, and integration of AI/ML developer pipelines.

Workflow AutomationBuild ScriptsAI/ML PipelinesData Parsing

Java

1 Year Tenure
Native & Cloud Microservices

Android native integration, plugin development, and enterprise backend service integration.

Spring BootAndroid NativeMicroservicesJNI Plugins

C++

1 Year Tenure
Low-Level Optimization

Low-level system performance optimization, memory management, and core engine profiling.

Memory ProfilingPerformance TuningLow-Latency LogicEngine Internals

REST API + JSON + JS

1 Year Tenure
Cross-Platform WebXR

Cross-platform WebXR solutions, web services integration, and responsive UI/UX web interfaces.

WebXRREST APIsJSON StreamingJavaScriptAsync Pipelines
Specialization Breakdown

Domain Expertise Radar

Multidimensional proficiency evaluation across key software verticals.

Multivariate Radar
๐Ÿ•น๏ธ

Mobile Gaming

92 /100

Core gameplay engineering, procedural AI behaviors, C# business logic, frame rate optimization, custom shader pipeline implementation, and automated build pipelines.

  • Core Gameplay & Physics Engines
  • Procedural AI Behaviors & State Logic
  • Automated CI Build & Verification
  • URP Shader Optimization & 60+ FPS
๐Ÿ’ป

Computer Applications

88 /100

Native desktop utility software, high-availability data systems, system performance profiling, memory optimization, and workflow automation tooling.

  • Native Desktop Runtime Execution
  • High-Availability Data Processing
  • Memory Profiling & GC Allocation Elimination
  • Workflow Automation & Tooling
๐ŸŽ“

EdTech & XR Simulations

98 /100

26+ interactive educational modules, open-ended procedural VR simulations, state-driven user telemetry, and emotional intelligence apps.

  • 26+ Interactive Educational Modules
  • Open-Ended Procedural Simulation Loops
  • State-Driven Telemetry & Analytics
  • Cognitive & Emotional Skill Engines
๐Ÿฅฝ

Virtual Reality (XR)

96 /100

Standalone 6DoF VR simulation engineering, procedural environments, Meta Quest 3 & HTC Vive hardware profiling, and zero-latency physics.

  • Meta Quest 3 & HTC Vive 6DoF Runtimes
  • Vector-Driven Troubleshooting Architecture
  • Procedural Environment Generation
  • Strict 90 FPS Thermal & GPU Budgeting

iOS

Mobile Target
2 Shipped Apps
1M+ iOS Users

Scaled to 1M+ active iOS users in the EdTech domain; optimized mobile performance.

Windows

Desktop Target
Proprietary Desktop
Native Local Rendering

Shipped native desktop products featuring high-performance local rendering logic.

Steam

Desktop Target
Client Release
Cross-Compatibility Layers

Cross-platform client product with integrated multi-platform compatibility layers.

tvOS / iPadOS

Mobile Target
Multi-Device UI
Touch & Gamepad Responsive

Specialized UI/UX layouts optimized for multi-device touch and controller inputs.

Web / WebXR

Web Target
Browser Engine
Zero-Install WebVR

Pioneer cross-platform WebXR integration in Unity for mobile and desktop web browsers.

Android

Mobile Target
Play Store Apps
1M+ Play Store Downloads

Mobile games, native plugins, and mobile web VR experiences released on Play Store.

Meta Quest 3

XR Target
Standalone VR
90 FPS Fixed Foveated

High-fidelity VR simulations, procedural environments, and standalone device profiling.

Custom Enterprise

XR Target
Custom XR Stack
16+ Enterprise Modules

Architected modular framework powering 16+ enterprise production VR modules at Feast Software.

Google Cardboard

XR Target
Lightweight VR
Accessible WebXR

Mobile WebVR integration engineered for lightweight accessible web experiences.

9 Platform Targets
10M+ Total User Reach
90 FPS Fixed Standalone VR
0-Install WebXR Browser Engine
๐Ÿฅฝ

XR & Game Engines

Unity 3D (6 yrs) WebXR Meta Quest 3 / Quest 2 HTC Vive SteamVR Google Cardboard URP / Shaders
๐Ÿ’ป

Programming Languages

C# (6 yrs) .NET Python Java C++ JavaScript HTML/CSS SQL
โšก

Backend, Cloud & AI

AWS Cloud Spring Boot REST APIs Agentic AI CI/CD Pipelines Photon Multiplayer Microservices
๐Ÿ› ๏ธ

Tools & 3D Workflows

Unity Editor Tooling Blender 3D Android Studio Xcode Git / GitHub JSON Streaming Performance Profiling
๐Ÿ“œ

Certifications

Unity Certified Associate Game Developer (UI and 2D Games)

Dec 2022
Unity / LinkedIn Learning

Product Management: Building a Product Roadmap

Dec 2022
LinkedIn Learning

Agile Foundations

Feb 2024
LinkedIn Learning
๐ŸŽ“

Education

Postgraduate Degree, International Business Operations

Discontinued / Dropout
Indira Gandhi National Open University
India
Discontinued to pursue software & game engineering full-time

Bachelor of Mechanical Engineering

Graduated
Sinhgad Institute of Technology
Savitribai Phule Pune University, Pune
First Class with Distinction
Get In Touch

Let's Build Something Exceptional

Whether you have an XR simulation project, a game title in need of architecture & performance optimization, or an engineering role โ€” my inbox is always open.

Mumbai, India
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