Quantitative engineering across high-scale distributed systems, spatial computing & XR simulations, and real-time interactive 3D engines.
Senior XR Unity Developer with 5 years of verified engineering experience building cutting-edge VR/AR simulations, high-load European cloud systems, and cross-platform interactive applications.
Engineered vector-driven interactive VR architectures powering 16+ enterprise production modules and 29+ procedural simulations on Meta Quest 3, deployed automated custom editor tooling delivering a 300% workflow speedup, and scaled high-volume media delivery across 22 European markets for SkyShowtime.
Passionate about quantitative system optimization, low-latency client state synchronization, spatial computing, and agentic AI runtime integration.
Spatial Computing & AI
Gaurav Deore
XR Unity Developer
Mumbai, IndiaActive Now
10M+Users & OTT Reach
4M+Rendered Objects
+300%Efficiency Gain
29+VR Simulations
xr_core_engine.csMeta Quest 3 / URP
using UnityEngine;
using UnityEngine.XR;
using AgenticAI.Runtime;
// Gaurav Deore - Spatial Engineering
public classSpatialSimController : MonoBehaviour {
[SerializeField] private float targetFPS = 90f;
[SerializeField] private bool zeroLatency = true;
voidInitializeExperience() {
XRSettings.enabled = true;
OptimizeAssetPipeline("MetaQuest3");
Debug.Log("โ XR Ready: 300% Speedup");
}
}
Executive Summary View โ All Sections Collapsed by Default
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Interactive Simulation
SOLAR SYSTEM
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Production Portfolio
PROJECTS
11 Shipped Works
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Web & CloudGlobant
10M+ Active Subscribers across 22 Markets
SkyShowtime OTT Platform
Details
Pan-European high-scale OTT streaming platform serving 10M+ active subscribers across 22 European markets. Managed high-volume incident resolution, monitored critical production releases, and ensured uninterrupted video streaming stability across AWS microservices.
Architected a vector-driven interactive simulation architecture and open-ended troubleshooting engine powering 16+ production VR modules on Meta Quest 2 and 3. Programmed and deployed 29+ procedural interactive modules from the ground up, with custom editor reference tools boosting workflow iteration speed by 300%.
Unity 3DMeta Quest 3C#Custom ToolingVR SimulationProcedural Systems
High-fidelity spatial vehicle configurator and interior inspection simulation built for HTC Vive. Features physically based lighting shaders, 6DoF tracked controller interactions, real-time material swapping, and strict zero-latency framerate budgeting.
Interactive educational title scaled to 1M+ active iOS users in the EdTech domain. Engineered custom AI behavior, complex game rules, and high-fidelity Universal Render Pipeline (URP) visuals on iOS and iPadOS.
Pioneered lightweight WebXR deployment running seamlessly inside mobile browsers and Google Cardboard with Meta Quest 3 backward compatibility, eliminating app store barriers.
WebXRUnity 3DWebGLMobile OptimizationJavaScript
GamesGameShastra / Hungama
1M+ downloads on Google Play
Movie Master: Bollywood Games & Cricket
Details
High-octane mobile casual & sports gaming experience featuring dynamic camera systems, rigorous gameplay performance profiling, CI build automation, and multi-threaded game state logic on Google Play.
Fast-paced rhythm-action mobile game featuring chart-topping Indian tracks. Contributed as part of the core engineering team responsible for architecting automated testing frameworks, performance regression suites, and build verification pipelines.
Independently designed and developed proprietary Windows desktop product featuring real-time interactive 3D graphics, dynamic shader effects, and high-performance local rendering logic.
Windows DesktopUnity 3DCustom Shaders3D Simulation
Enterprise engineering excellence project developed at Globant to master strict architecture standards. Implemented low-latency multiplayer battle strategy mechanics using Photon Engine, state synchronization, client prediction, and tactical UI.
Contributed to SkyShowtime, a premier pan-European streaming OTT platform serving 10M+ active subscribers across 22 European markets.
Monitored release deployments and swiftly resolved high-volume production incidents to ensure uninterrupted playback smoothness and platform reliability.
Built and maintained scalable microservices using Java, Spring Boot, and AWS cloud infrastructure with automated CI/CD pipelines.
Spearheaded technical proofs-of-concept (PoCs) to validate architectural patterns and accelerate feature rollout.
Authored comprehensive Game Design Documents (GDDs) from the ground up, notably designing an innovative multi-planetary, open-world space concept with novel systemic progression loops.
Designed and prototyped a narrative text-based time-travel game featuring branching decision trees and dynamic timeline state management.
Researched and benchmarked game engines and toolchains (LibGDX, Android Studio, Unreal Engine, Unity) to architect a streamlined independent development pipeline.
Documented detailed core game mechanics, economy balance formulas, and technical prototypes bridging high-concept game design with production pipelines.
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Interactive Analytics
LANGUAGES
C# โข Python โข C++ โข Java
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Runtime Stack
Language Stack Experience
Years of verified production tenure across client, server, and engine layers.
Chart.js Visual
C#
6 Years Tenure
Primary Core Stack
Unity 3D engine, modular software architecture, custom editor tools, custom shader development, complex state systems, and AI logic.
Unity Certified Associate Game Developer (UI and 2D Games)
Dec 2022
Unity / LinkedIn Learning
Product Management: Building a Product Roadmap
Dec 2022
LinkedIn Learning
Agile Foundations
Feb 2024
LinkedIn Learning
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Education
Postgraduate Degree, International Business Operations
Discontinued / Dropout
Indira Gandhi National Open University
India
Discontinued to pursue software & game engineering full-time
Bachelor of Mechanical Engineering
Graduated
Sinhgad Institute of Technology
Savitribai Phule Pune University, Pune
First Class with Distinction
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Direct Inquiries
CONTACT
Open to Roles
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Get In Touch
Let's Build Something Exceptional
Whether you have an XR simulation project, a game title in need of architecture & performance optimization, or an engineering role โ my inbox is always open.