Gaurav Deore
Open for Opportunities & Collaborations

Hello, I'm Gaurav Deore

Software Developer & XR / Unity Engineer

Software Developer and XR/Unity specialist with over 5.5 years of experience building cutting-edge VR/AR, WebXR, and interactive 3D applications.

Specialized in architecting scalable solutions for Meta Quest 2/3, HTC Vive, and WebXR, optimizing high-load OTT media pipelines (SkyShowtime Europe), and streamlining game development pipelines by up to 300%.

Passionate about blending game engine mechanics, spatial computing, and Agentic AI to forge the next generation of interactive software.

Gaurav Deore

Gaurav Deore

Software Developer & XR/Unity Specialist

Mumbai, India Active Now
5.5+ Years in XR/Games
300% Pipeline Speedup
1M+ Users & OTT Reach
15+ Interactive Projects
xr_core_engine.cs Meta Quest 3 / URP
using UnityEngine;
using UnityEngine.XR;
using AgenticAI.Runtime;
 
// Gaurav Deore - Spatial Engineering
public class SpatialSimController : MonoBehaviour {
[SerializeField] private float targetFPS = 90f;
[SerializeField] private bool zeroLatency = true;
 
void InitializeExperience() {
XRSettings.enabled = true;
OptimizeAssetPipeline("MetaQuest3");
Debug.Log("✓ XR Ready: 300% Speedup");
}
}
5.5+
Years of Experience
VR/XR, Unity & Scalable Systems
300%
Workflow Speedup
Prefab & reference automation
1M+
Player & OTT Reach
Google Play & SkyShowtime Europe
15+
Projects & Modules
WebXR, Meta Quest & Games
Portfolio Works

Featured Projects & Systems

A selection of immersive virtual reality applications, scalable cloud infrastructure, and published games.

XR / VR Feast Software
300% faster asset workflow

Interactive Open-Ended VR Simulations

Custom VR educational simulation pipelines and editor tools built for Meta Quest, accelerating team production speeds by 300% with automated prefab and reference systems.

Unity3DMeta Quest 2/3C#Custom ToolingVR Simulation
Web & Cloud Globant
Millions of European streaming viewers

SkyShowtime OTT Platform

High-scale European OTT streaming service backend integration, leveraging AWS cloud infrastructure, microservices, and continuous deployment pipelines.

AWSJavaSpring BootCI/CDHigh Availability
XR / VR Cyber Infrastructure
Zero-install browser VR

Cross-Platform WebXR Experience

Pioneered lightweight WebXR deployment running seamlessly inside mobile browsers and Google Cardboard with Meta Quest 3 backward compatibility.

WebXRUnity3DWebGLMobile OptimizationJavaScript
Games Game App Studio
Featured educational title on App Store

LuvBug: Emotional Growth App

Interactive educational game title with custom AI behavior, complex game rules, and high-fidelity Universal Render Pipeline (URP) visuals on iOS.

Unity3DC#iOSURPApp Store
Games GameShastra
1M+ downloads on Google Play

Hungama BB Cricket / Sports Titles

High-octane mobile sports game with dynamic camera systems, rigorous gameplay profiling, CI automation, and multi-threaded game state logic.

Unity3DC#Google PlayAndroidProfiling
Games Globant

Real-Time Strategy Multiplayer Game

Low-latency multiplayer battle strategy mechanics using Photon Engine, state synchronization, client prediction, and top-down tactical UI.

Photon EngineMultiplayerC#Networking
AI Independent R&D

Agentic AI & Spatial Computing Experiments

Explorations combining autonomous LLM agents, spatial reasoning, and dynamic Unity procedural generation for responsive virtual environments.

PythonAgentic AILLMsUnity3DPrompt Eng
Career Journey

Work Experience

Over 5.5 years of engineering experience across XR startups, global tech firms, indie titles, and game studios.

Unity Developer (VR Developer)

Feast Software Mumbai, Maharashtra
01/2025 - 09/2026
  • Architected scalable, production-ready VR applications and open-ended simulations on Meta Quest 2 and 3.
  • Automated asset reference management and prefab assembly workflows, increasing development iteration speeds by 300%.
  • Engineered intuitive custom Unity editor tools and designer-friendly pipelines for non-technical team members.
  • Mentored developers on VR performance optimization, frame rate budgets, and code standards.

Junior Software Developer

Cyber Infrastructure Indore, Madhya Pradesh
08/2023 - 11/2024
  • Pioneered Google Cardboard compatibility for mobile web applications via Unity WebXR integration.
  • Authored custom shaders and lighting profiles achieving high visual fidelity without compromising frame rates.
  • Optimized core codebase architecture, systematically profiling bottlenecks to deliver stable 60+ FPS game builds.
  • Conducted thorough peer code reviews and mentored junior engineers on clean code and design patterns.

Junior Game Developer

GameShastra Hyderabad, Telangana
01/2023 - 07/2023
  • Engineered continuous integration (CI) automation tools to streamline builds and accelerate QA deployment cycles.
  • Collaborated cross-functionally with designers and QA to refine core mechanics and resolve complex gameplay bugs.
  • Co-developed high-profile mobile games published on the Google Play Store with over 1M+ downloads.

Associate Software Developer

Globant Pune, Maharashtra
06/2022 - 12/2022
  • Contributed to SkyShowtime, a premier pan-European streaming OTT platform serving millions of subscribers.
  • Built and deployed scalable, high-availability microservices using Java, Spring Boot, and AWS cloud services.
  • Spearheaded technical proofs-of-concept (PoCs) to validate new architectural patterns and accelerate feature rollout.

Game Developer

Game App Studio Mohali, Punjab (Remote)
10/2021 - 05/2022
  • Engineered robust game logic, rule engines, and AI behaviors using C# for diverse titles including LuvBug on iOS.
  • Designed and implemented fluid UI/UX systems leveraging Unity's Universal Render Pipeline (URP).
  • Collaborated closely with US-based stakeholders to meet aggressive launch schedules.

Game Designer & Independent Developer

Self-employed India
08/2019 - 10/2021
  • Conceptualized, designed, and prototyped indie gameplay mechanics, player progression systems, and level designs using Unity and C#.
  • Authored custom 3D game assets, environmental models, and interactive props leveraging Blender and texture authoring workflows.
  • Implemented responsive character controllers, physics-based interactions, and fluid UI systems.
  • Iteratively conducted player playtests, gathered user feedback, and tuned core gameplay balance and mechanics.
Technical Arsenal

Skills & Technologies

A deep toolkit spanning spatial computing runtimes, engine internals, game programming, and cloud backends.

🥽

XR & Game Engines

Unity 3D WebXR Meta Quest 3 / Quest 2 HTC Vive SteamVR Google Cardboard URP / Shaders
💻

Programming Languages

C# .NET C++ Java Python JavaScript HTML/CSS SQL

Backend, Cloud & AI

AWS Cloud Spring Boot REST APIs Agentic AI Machine Learning CI/CD Pipelines Photon Multiplayer
🛠️

Tools & 3D Workflows

Blender 3D Android Studio Xcode Git / GitHub JSON / Data Management Performance Profiling
📜

Certifications

Unity Certified Associate Game Developer (UI and 2D Games)

Dec 2022
Unity / LinkedIn Learning

Product Management: Building a Product Roadmap

Dec 2022
LinkedIn Learning

Agile Foundations

Feb 2024
LinkedIn Learning
🎓

Education

Postgraduate Degree, International Business Operations

Indira Gandhi National Open University
India

Bachelor of Mechanical Engineering

Graduated
Sinhgad Institute of Technology
Savitribai Phule Pune University, Pune
First Class with Distinction
Get In Touch

Let's Build Something Exceptional

Whether you have an XR simulation project, a game title in need of architecture & performance optimization, or an engineering role — my inbox is always open.

Mumbai, India
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